Hound Archon

Hound Archons look like well-muscled humans with canine heads. They are the hunters and stalkers among the Lawful Good celestials. They try to avoid harming good and innocent creatures, and only attack when provoked. Their extreme lawful good tendencies however often facilitates that. They generally meet a foe head-on, but if the odds are against them they will take steps to even the odds, such as hit-and-run tactics.

Hound Archon Ability Adjustments: +4 Str, +2 Con, +2 Wis, +2 Cha.
Favored Class (Ranger): A multiclass hound archon's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.

Special Abilities:

- Darkvision: Hound Archons are able to see in the dark.
- Base movement of 40.
- Weapon Proficiency (Simple): All hound archons are proficient with simple weapons.
- Weapon Proficiency (Martial): All hound archons are proficient with martial weapons.
- Weapon Proficiency (Creature): Hound Archons can attack with a bite(1d8) or a slam(1d4).
- Spell Resistance: Innate spell resistance of 16, plus 1 per character level.
- Natural Armor Bonus: Racial natural armor bonus of 9.
- Damage Reduction: Innate damage reduction of 10/+1
- Immunities: Immune to Electricity and Petrification
- Hardiness vs Poison: +4 racial bonus to save vs poison
- Spell-Like Abilities: At will - Aid, Detect Evil, Teleport.
- Change Shape: Hound Archons can assume other mundane canine shapes at will.
- Auras: Hound Archons can activate a constant Magic Circle vs Evil, as the spell, and a aura to frighten(Will, DC:16+Cha) their enemies.
- Outsider: Hound Archons are considered Outsiders for the purpose of spells.

(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +5
Racial Hit Dice/Class: 6 of Outsider

Racial Feats
Darkvision
Weapon Proficiency (creature)
Weapon Proficiency (martial)
Change Shape(Canine)
Hound Archon Continual Flame
Hound Archon Magic Circle
Teleport
Aura of Menace
Hound Archon Aid
Weapon Proficiency (simple)
Spell Resistance 16
Hound Archon Detect Evil
Immunity to Petrification
Outsider
Natural Armor 9
Damage Reduction 10
Hardiness vs. Poison (4)
Immunity to Electricity
Weapon Proficiency- Shortsword
Weapon Proficiency- Longsword
Weapon Proficiency- Battleaxe
Weapon Proficiency- Light Flail
Weapon Proficiency- Warhammer
Weapon Proficiency- Longbow
Weapon Proficiency- Light Mace
Weapon Proficiency- Halberd
Weapon Proficiency- Short Bow
Weapon Proficiency- Greatsword
Weapon Proficiency- Greataxe
Weapon Proficiency- Dart
Weapon Proficiency- Heavy Flail
Weapon Proficiency- Light Hammer
Weapon Proficiency- Handaxe
Weapon Proficiency- Morningstar
Weapon Proficiency- Rapier
Weapon Proficiency- Scimitar
Weapon Proficiency- Shortspear
Weapon Proficiency- Sickle
Weapon Proficiency- Sling
Weapon Proficiency- Throwing Axe
Weapon Proficiency- Trident